Selfmate
A selfmate – sometimes called sui-mate – is a type of chess problem where White forces Black to deliver checkmate against Black's will. For example, in a selfmate in 2 (often abbreviated as s#2), White plays first and must force Black to give checkmate within two moves. Unlike a helpmate, where both sides cooperate to reach the checkmate, in a selfmate, Black has no choice but to deliver checkmate.
A variant of the selfmate is the reflexmate.